AI Insights · Timothy · October 2021
Top Down Games on Android in Brazil Q3 2021
In Q3 2021, top down games on Android in Brazil saw varied performance, with notable trends in downloads, revenue, and active users.
Throughout Q3 2021, the top down games on the Android platform in Brazil exhibited diverse trends in weekly downloads, revenue, and active user metrics. This data, provided by Sensor Tower, offers a comprehensive look into the performance of these popular games.
League of Legends: Wild Rift saw a fluctuating weekly revenue, peaking at around $117K in early August. Downloads for the game began strong with over 60K in mid-July but gradually declined to approximately 23K by the end of September. Active user numbers also displayed a downward trend, starting at 588K in late June and dropping to 407K by the end of the quarter.
Brawl Stars experienced consistent weekly downloads, maintaining figures above 100K throughout the quarter, with a significant spike to 122K in late August. Revenue peaked at $103K in late August but saw a general decline towards the end of September, closing at $64K. Active users remained relatively steady, averaging around 2.9M throughout the quarter.
Praia Bingo: Slot & Casino had a stable revenue stream, with weekly figures hovering around $75K to $94K. Downloads were lower compared to other games, peaking at 9.1K in late June and gradually decreasing to 5.8K by the end of September. Active users also showed a mild decline, starting at 18.4K in late June and ending at 13.1K in late September.
Mobile Legends: Bang Bang demonstrated strong download numbers, peaking at 281K in late August. However, revenue saw a declining trend from $124K in late June to $67K by the end of September. Active user numbers were robust, fluctuating around 1.2M to 1.3M, with a peak of 1.35M in mid-September.
8 Ball Pool maintained a consistent download rate, with weekly figures ranging from 188K to 258K. Revenue showed a varied trend, peaking at $63K in late June and stabilizing around $44K by the end of September. Active users remained steady, ranging from 2.1M to 2.4M throughout the quarter, peaking at 2.4M in mid-September.
For more detailed insights and trends, visit Sensor Tower.